Projects from Prof. Dr. Marc Beutner
Inclusive-Uni / Promoting Inclusive Campuses for Equity and Diversity
The ERASMUS+ project Inclusive-Uni - Promoting Inclusive Campuses for Equity and Diversity focuses on inclusion in higher education.Inclusive-Uni is a project in the field of higher education within the ERASMUS+ program, in which the Chair of Business Education II is an active partner.Duration: 24 monthsProject start: 01/09/2024End of project: ...
Duration: 12/2024 - 06/2027
Funded by: ERASMUS+ Programm, Hochschulbildung
VR-intense / Virtual Reality innovation tool for encouraging new students in environments for higher education lectures and seminars
The ERASMUS+ project “VR-intense - Virtual Reality innovation tool for encouraging new students in environments for higher education lectures and seminars” focuses on the use of VR in higher education. VR-intense is therefore a project in the field of higher education within the ERASMUS+ program, coordinated by the Chair of Business Education ...
Duration: 09/2024 - 08/2027
Funded by: ERASMUS+ Programm, Hochschulbildung
SUSTAIN-EU/European Sustainability Expert - Driving green growth through new skills deployment
The ERASMUS+ project “Sustain EU - European Sustainability Expert - Driving green growth through new skills deployment” is an international vocational education and training project that focuses on employability and how to deal with changing work environments and career paths, while developing and evaluating support services for individuals based ...
Duration: 09/2024 - 08/2027
Funded by: EU
GameUp - Gamification-basierte Vermittlung von IT-Sicherheitskompetenzen und Unterstützung in Echtzeit bei Maßnahmen zum Schutz der Privatheit durch Einsatz eines Chatbots
The Game-UP project focuses on the development, implementation and evaluation of a Game-UP chatbot to provide real-time IT security assistance combined with gamification elements and micro-learning units in the sense of small learning units.The project has a duration of 36 months and is funded by the BMBF.Partners:- snoopmedia GmbH ...
Duration: 08/2024 - 07/2027
Funded by: BMBF
NFLRPA - Roleplay Initiative Non-Formal Learning through Role-Playing Activities
The ERASMUS+ project 'NFLRPA - Roleplay Initiative Non-Formal Learning through Role-Playing Activities' focuses on non-formal learning for young people.The project will run for 36 months, with English being the project language. In the NFLRPA project, the partners are developing and evaluating a youth development approach for role-playing. A ...
Duration: 01/2024 - 12/2026
Funded by: ERASMUS+ Programm, Schulbildung
E-Stories - Digital Storytelling
The ERASMUS+ project 'Digital Storytelling in Supporting Immigrant University Students' focuses on the development, testing and evaluation of an online course in the form of a MOOC to promote storytelling in digital formats, taking into account migration and immigration, diversity and cultural aspects as well as language learning challenges. This ...
Duration: 12/2023 - 12/2026
Funded by: ERASMUS+ Programm, Schulbildung
STEM for inclusive schools
In the ERASMUS+ project “STEM for inclusive schools”, we aim to empower STEM professionals to create new opportunities for learning and teaching STEM subjects through the use of digital technology, and to see this as an effective initiative for addressing the challenges of active participation in the STEM field.The aim of the project is to empower ...
Duration: 09/2023 - 09/2026
Funded by: ERASMUS+ Programm, Hochschulbildung
Change Your Perspective: It's Just Dyscalculia
The ERASMUS+ project 'Change your perspective: It's Just Dyscalculia' is located in the field of school education. It focuses on the development, testing and evaluation of a curriculum as well as face-to-face and online courses for dealing with dyscalculia. Dyscalculia is a pronounced impairment of mathematical thinking or calculation skills. The ...
Duration: 12/2022 - 12/2024
Funded by: EU
Learn STEM - Innovative Model of learning STEM in secondary schools
The ERASMUS+ project Learn STEM - Innovative Model of learning STEM in secondary schools focuses on designing, testing and evaluating an innovative approach to teaching STEM (Science, Technology Engineering and Mathematics). Sometimes the 'A' in STEAM stands for arts (arts), which are then also taken into account.The project will run for 24 months ...
Duration: 12/2022 - 12/2024
Funded by: EU
Skills4Life - Promoting the Transition to Active Life through Gamification and Game-Based Learning
The ERASMUS+ project Skills4Life - Promoting the Transition to Active Life through Gamification and Game-Based Learning focuses on supporting care leavers by developing, testing and evaluating the Skills4Life Serious Game and designing a learning environment for training adult educators to support and promote care leavers.The project will run for ...
Duration: 11/2022 - 10/2024
Funded by: EU